Score and Decide: Two Tables, Two Days, One Decision
Funnel every signal into a scorecard (four items, 60 to pass) and a decision ledger, then commit build-or-drop within two days. Full AI prompt included.
A true scene first
Ten rows, every one carrying trend and competition labels. Where beginners lose the most here is not choosing wrong — it is choosing forever. Two weeks of comparing, and the golden window closes. This lesson hands you two tables and one discipline: selection races the clock; it is not research.
Step 1: the scorecard (5 minutes per candidate)
Four items, 100 points, 60 and above goes to decision:
| Item | Points | How to judge |
|---|---|---|
| Enough to write about (hard gate) | 25 | Enough mechanics, items, bosses for guides? Not enough — score 0 no matter the rest |
| Popularity evidence | 25 | Comments, subs, concurrents; dev still updating = window still open |
| Will players search | 25 | Do they type “game + wiki / codes”? (Lesson 4’s label) |
| English content gap | 25 | Thin English guides = popularity evidence and your open seat at once |
Step 2: the decision ledger (your selection asset)
Open the table that follows you for the life of the project:
Game | Found date | Trend | Competition | Score | Decision (build/drop/consider) | Decision date | Site link
Three usage rules:
- “Build” rows: fill the decision date; every later lesson’s output hangs on this row.
- “Drop” rows: write one line of why (crowded / fading / can’t write it). Six months on, these reasons are your most valuable experience.
- “Consider” rows: not a graveyard — a schedule. Recheck the trend the next day; two weeks without a rise, flip to “drop”. Never let “consider” pile up unbounded.
Step 3: the two iron rules
- 60+ points AND competition “open/beatable” = start now. There is no “compare a bit more” option.
- From starting selection to decision: 2 days maximum. When time’s up, take the highest score on the table — the biggest cost of selection is time.
Let AI run the whole funnel (recommended)
Feed the real material to AI (ZCode / Claude Code / Codex, or web ChatGPT), replace every <> and paste it whole:
You are a game wiki selection analyst. Evaluate this candidate through a four-layer funnel: discovery → scoring → demand validation → competition validation.
[Material]
Game: <game name>
Google Trends: <paste or describe "{game} codes/wiki" vs the baseline query>
Google page one: <paste "{game} wiki" and "{game} codes" result lists, one line each>
Other signals: <YouTube views / Roblox concurrents / community buzz — whatever you have>
[Tasks]
1. Scorecard (0-100, ≥60 passes): content depth (hard gate) / social proof / title search-friendliness / English content gap
2. Demand validation: read the three things (level / slope / cycle); does the two-source rule hold
3. Competition: judge each page-one result open / beatable / drop, and name the gatekeeper's weakness
4. Intent satisfaction: how many results truly answer the player's question
5. Verdict: build / consider / drop / watch a week, with reasons in three lines or fewer
Analysis only — write no files. List anything missing and ask me.
Note the last line: during selection AI advises only; it never touches your repo. The person deciding is you.
Three classic mistakes (made for you in advance)
- Endless comparing: two candidates both at 60 — take the one with the emptier results page and start today.
- Oscillating at 59 vs 61: the default move is always “drop, next row”. The pool has more.
- Selecting without recording: a choice that never enters the ledger never happened. This table is the base document for your later retrospectives and your second site.
Three words to know (just these)
- Hard gate: enough to write about. Fail this and the score is meaningless.
- Decision ledger: your selection register — every candidate’s book of life and death.
- Commit: a build/drop decision with a date on it. Undated decisions don’t count.
✅ Acceptance (all must hold)
- At least one candidate row reads “build”, with its score and two pieces of popularity evidence
- The decision ledger exists, and every “drop” row has a reason
- ☐ Start to decision took no more than 2 days
Next lesson
Decided “build” — so what do you write tomorrow morning? Next lesson turns the verdict into a 10-row writing plan, so day one starts with real work. Go to Lesson 8 · The Day-One 10-Page List